
You start off by trying to fix a fumbled drug deal, but end up building a monster criminal empire. You play as Tommy Vercetti, a mouthy mafioso dirtbag who's banished to the neon-soaked, hedonistic, Miami-like wasteland that is Vice City. The actual game, however, is more faithful to the original. But other areas are less flexible - first-person aiming sucks, and fighting indoors is about as much fun as being kicked in the plums. You can move all the buttons about the screen, and choose to steer with a virtual joypad or tilt. You'll fight with the buttons, and blame your death on the controls. Vice City is definitely playable on mobile (we played on an iPad mini), but there's going to be compromise.

So trying to translate all that to virtual buttons and joysticks is never going to be perfect. The sun-soaked crime sim used every last one of the PS2's billion-odd buttons to let you drive cars, gun down goons, get in brawls, fly choppers, race motorbikes, and drive boats. To be fair, Vice City was always a complicated beast. The controls in this tenth anniversary port of Grand Theft Auto: Vice City are not ideal. Let's get the obvious out of the way first.
